Friday, January 27, 2006
More particle fun.
I completed another update to the particles. I also replaced the link to the right so that it is my demo page.
Think of medium as a substance or atmosphere the particles are traveling through. The slider controls how much velocity they maintain as they travel.
Gravity should be evident to anyone living on Earth.
Bounce was originally called friction but I renamed it because it could be thought of as how much "bounce" each particle retains after hitting a wall. It is sort of the inverse of friction.
There is really a lot to play around with. Testing the mins and maxs seems to be the most interesting but you can make some cool things happen by playing around in between. Don't lose to much time with this though.
I think next up will be some blurring and so you can make a flame effect. Another idea I have is to change the color based on the location so your flames, smoke, waterfall... could go from color to color like red to orange to yellow. I still want to add some collisions and interactivity. Collisions could prove to be weird they all spawn from the same spot. Eventually I am gonna let you choose where they start as well.
Think of medium as a substance or atmosphere the particles are traveling through. The slider controls how much velocity they maintain as they travel.
Gravity should be evident to anyone living on Earth.
Bounce was originally called friction but I renamed it because it could be thought of as how much "bounce" each particle retains after hitting a wall. It is sort of the inverse of friction.
There is really a lot to play around with. Testing the mins and maxs seems to be the most interesting but you can make some cool things happen by playing around in between. Don't lose to much time with this though.
I think next up will be some blurring and so you can make a flame effect. Another idea I have is to change the color based on the location so your flames, smoke, waterfall... could go from color to color like red to orange to yellow. I still want to add some collisions and interactivity. Collisions could prove to be weird they all spawn from the same spot. Eventually I am gonna let you choose where they start as well.
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2006
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January
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- Ga-rrett Rod-ri-guez has a way with B-O-L-O-G-N-A
- Blue Like What?
- More particle fun.
- Back to the good stuff.
- And now for something completely different.
- Last one
- Colored particles
- Stuff I have been playing with.
- Music and Software
- More downloading stuff.
- I did something I haven't done since college.
- Nothing new here
- Just a quick update
- You should have Firefox.
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January
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1 comments:
Amazing and very cool.
Mom
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